
#Cheats for gradius rebirth code
IGN ranked it "#1 Toughest Game to Beat," but thankfully you could use the most famous cheat code in all of gamedom to help get you through: the Konami Code.Īs you saw in the previous video, the Konami Code has a rich history of use in all forms of media as a sort-of inside joke. But more-so, the NES version of Contra was almost impossibly difficult. Bill and Lance are considered one of the greatest gaming duos (and one of the earliest) ever, and Contra helped showcase the potential of cooperative gaming. Yet, the legacy of the game is more in the culture it helped spawn. The art for the European 1988 release on the Commodore 64 (renamed Gryzor) even featured poses based off of Arnold Schwarzenegger's character in the 1987 film Predator (and one of my favorite movies), which was later adapted for the NES release. It's 2366, and your mission is to stop the Red Faction Organization, and the aliens controlling them.Ĭontra's almost textbook machismo design can be clearly seen by the poster to the right. The plot was simple you play as Private first classes Bill Rizer and Lance Bean, members of the elite guerilla fighting unit, Contra. The game was also visually eclectic, switching from a side-scroller to pseudo-3D to fixed screen format depending on the area. This testosterone-fueled, shoot-'em-up action game was known for its slick multi-directional aiming and smooth, two-player cooperative gameplay. Contra was first released to arcades in 1987, and was ported to the NES and various computer formats a year later. Where to start? The beginning, I suppose. There are great downsides to cheating too, however, especially in multiplayer games. Who wouldn't want to terrorize Grand Theft Auto's cities in a tank, or strap on unlimited health, ammo, and enemy spawns and just shoot forever? Plus, cheats can just be fun when you've completed all of the game's challenges or missions, cheats allow you to just play around within the game's architecture.

Entire mysteries, stories, and lore can be explored completely separate from the normal game, sometimes with skewed mechanics or alternate rules.

And in addition to lengthening the life of the game and audience interest, these cheats often add layers of depth to narratives. Not everyone can dedicate 60+ hours to a title on a regular basis. Instead, cheats can provide positive effects, like encouraging end-user exploration in the game, or a way to extend its playability.įor players, cheats can save time on normally involved tasks like earning experience points, money, or individual items. These days, developers and programmers have better access to their code and these semi-permanent cheats are a thing of the past. Afterwards, removing the code would take more time and effort than it was worth, and I think early developers underestimated their player's tenacity. Cheats were original included in games for QA, as they allowed testers to analyze the product at a faster rate. But then, why would a developer intentionally plan for and create cheats? Because we can, for one, and some games are even programmed to utilize cheats.
